Game studio tycoon 3 combinations11/10/2022 The History / Quests parameter here has a "negative" modifier. So, for example, Action has priority in development time for such parameters as Engine and Gameplay (and the engine is the most important of them). At each stage it is IMPORTANT to set the sliders in the correct percentage since this is the future GOOD VISIBILITY modifier. Each game has three stages of development, where you move the sliders up / down. Therefore, if you stick to the "best quality" rules, you have more creative freedom than if you stick to the "inferior" rules.įor those who did not understand anything from the two paragraphs above, I will explain. Thus, you have 500% -800% (out of the total 900%) freedom in the first case and 360% -660% in the second case. Therefore, if you strive for the best quality, you have 60% freedom (slider value 60% of 100%, the rest are not) in 2 sliders, 80% in ~ 1-4 sliders, 20% in ~ 0-3 sliders and 100% freedom in the remaining ~ 0-6 sliders, and if you aim for the worst quality, you have 20% freedom in ~ 3-6 sliders, 80% in ~ 0-3 sliders and 100% freedom in the remaining 0-6 sliders. However, in order to make a game of inferior quality, you need to do the opposite, set less than 20% to certain topics (~ 3-6 per genre), more than 20% to certain topics (~ 0-3 in a genre). and apply more than 40% at least twice (~ 3-6 per genre). Why would you care about making high quality games then? Then, it's easier to make a high-quality game (with maximum quality checks) than to make games of not the highest quality of the same nasty (because of comparing the next game with the previous one, doing something worse is better, not the best solution, - ed.)įor example, in order to get a better quality game based on working with sliders, you should not bet less than 20% during development (~ 3-6 per genre), never raise above 20% (0-3 in a genre). Each new one needs to be done a little better than the previous one. In order to get good reviews every time, you must develop games consistently improving them, but not making them perfect. To obtain good reviews ONCE, you just have to keep playing and no matter what you do, you will someday get a 9.5+ game rating. Therefore, in order to get a good overview, you need to slightly increase your previous game score. Your game score is compared to your best game score (with a gain of about 10% -20%), and this is your final game review (aka the "review score") (before the review score changes slightly randomly). with your previous highs (excluding the very beginning of the game, while you are competing with the game presets (base game records)). In this game you compete exclusively with yourself, i.e. Good quality ≠ Good review!įirst, you need to understand that a well-made game does not guarantee a good review (review score is a table with reviews of publications). You can influence the amount of Design and Technology points outside of game development by researching new areas (allows your employees to score more points by developing these opportunities) and training employees, or hiring new ones (this will increase the contribution to the common cause), while how you can affect all quality modifiers during game development. The game score does not directly affect the game score, but is compared with the previous one game account to calculate the game score (details in the next paragraph). Thus, a decrease in at least one factor reduces the total game score very significantly. All these modifiers, as a rule, range from 0.6 to 1. Don't confuse it with the so-called game reviews) consists of the sum of Design and Technology divided by the game size modifier (this compensates for the fact that big game takes longer to develop and accumulates more points) and multiplied by several quality modifiers. The game score (a hidden value that you won't see. However, during development, your actions do not directly affect this score, more on your game score. Generally, the goal of developing a game is to get a high score (preferably 9.5+). This article will guide you on how to achieve this. There are many factors to consider when creating a quality game.
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